Entry 15 - A New Tactic
This week I decided to look into an alternate method of checking surface angles. I’ve had success with this new method, as opposed to the custom tilemap method I’ve referred to earlier. I’ll elaborate further below.
This week I decided to look into an alternate method of checking surface angles. I’ve had success with this new method, as opposed to the custom tilemap method I’ve referred to earlier. I’ll elaborate further below.
This week I was successful in creating a prototype animation state machine for Katt. It was a simple enough affair as I had some experience making one in the last Global Game Jam. Here’s a quick look at the state machine in its current form.
This week I decided to look into adding graphics options to my options menu, as I was quite fatigued with my tilemap roadblock. More below.
This week I continued to look into the possibility of getting Unity to generate a tilemap made up of my custom “AngleTiles”. More below.
As I was working on the new movement script for Katt this past week, I came across an issue: I wanted Katt to stand at an angle appropriate to the surface she’s standing on. (For example, her sprite would be tilted 45 degrees while standing on a 45 degree slope.) How could I get her to do this?