Entry 02 - Bells & Whistles

My second post, on the lengths I went to for the sake of a nicer game UI.

As I stated in my last post, my first task for this week was to work on the game’s UI, starting with the game’s main menu. I have a lot of experience making simple menus for my other game projects in the past. All the ones I’ve made before were quite static: A simple background image, with buttons that you could only click, not highlight. I could’ve recycled one of my older menus, but I decided that I wanted to challenge myself and create a quality UI from the get-go, one that was vibrant and constantly in motion. I took note of the main menu I saw in Sonic CD, a game I played through recently, this was the kind of menu I wanted to emulate. I didn’t want the menu options to stay static either, I wanted to get them scrolling according to the player’s input. When I wasn’t precoccupied with other aspects of the project, this was my primary challenge this week.

First Post

My first blog post for Project Viteză.

My name is Adrian Fearon and I am the lead sound design of Viteză! I have done my research on what I want our game to sound like and this week I will be starting the GUI and music for the game, love Adrian.

Week 1 Post

Week 1 Post

Week 1 blog post on character design.

We dedicated the first week of the project towards documentation and design. My task this week was to design the main character for the game. We knew we wanted a lynx as our main character and that we wanted an aesthetic similar to games such as classic Sonic the Hedgehog and Freedom Planet. To this end we decided to use pixel art for the game. I had never worked with pixel art before so this presented a fun challenge in learning a new style. I went about finding sources and tutorials on how to do pixel art and practiced by redrawing Sonic from the game Sonic Mania.

Entry 01 - What It Means

My first blog post for Project Viteză, where I explain what it’s all about.

Hi, my name is Jack Gilmartin. I am one of the members of Team Viteză, a team of three students formed to develop a game as part of their simulated placement, the final hurdle of their third year of Games Development at IT Sligo. Our team consists of:

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