Week 2 Post

Week 2 Post

Week 2 blog post update on progress.

This week I came down with a cold so I didn’t get as much done as I would have liked. My tasks for this week were to continue working on the character design and to implement simple player movement for testing purposes.

Player Movement

This week I mainly focused on Player Movement. We wanted the player to have two move speeds, a slow buildup walk speed, and an explosively quick sprint speed. We also wanted to make use of Unity’s built in physics component for 2D. While testing we ran into a few errors with how the player interacted with the tileset at high speeds, so we need to continue tweaking the character’s maximum speeds for a while.


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